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-rw-r--r--src/crepe/api/LoopTimer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h
index f277d7b..9393439 100644
--- a/src/crepe/api/LoopTimer.h
+++ b/src/crepe/api/LoopTimer.h
@@ -130,9 +130,9 @@ private:
//! Delta time for the current frame in seconds
std::chrono::duration<double> delta_time{0.0};
//! Target time per frame in seconds
- std::chrono::duration<double> frame_target_time = std::chrono::seconds(1) / fps;
+ std::chrono::duration<double> frame_target_time = std::chrono::duration<double>(1.0) / fps;
//! Fixed delta time for fixed updates in seconds
- std::chrono::duration<double> fixed_delta_time = std::chrono::seconds(1) / 50;
+ std::chrono::duration<double> fixed_delta_time = std::chrono::duration<double>(1.0) / 50.0;
//! Total elapsed game time in seconds
std::chrono::duration<double> elapsed_time{0.0};
//! Total elapsed time for fixed updates in seconds