diff options
Diffstat (limited to 'src/crepe/api/LoopTimer.cpp')
| -rw-r--r-- | src/crepe/api/LoopTimer.cpp | 35 | 
1 files changed, 14 insertions, 21 deletions
| diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index d0a19d7..fe5544d 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -26,7 +26,8 @@ void LoopTimer::update() {  	if (this->delta_time > this->maximum_delta_time) {  		this->delta_time = this->maximum_delta_time;  	} - +	this->actual_fps = 1.0 / this->delta_time.count(); +	  	this->delta_time *= this->game_scale;  	this->elapsed_time += this->delta_time;  	this->last_frame_time = current_frame_time; @@ -40,13 +41,13 @@ void LoopTimer::advance_fixed_update() { this->elapsed_fixed_time += this->fixed  double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.count(); } -void LoopTimer::set_fps(int fps) { -	this->fps = fps; +void LoopTimer::set_target_fps(int fps) { +	this->target_fps = fps;  	// target time per frame in seconds -	this->frame_target_time = std::chrono::duration<double>(1.0) / fps; +	this->frame_target_time = std::chrono::duration<double>(1.0) / target_fps;  } -int LoopTimer::get_fps() const { return this->fps; } +int LoopTimer::get_fps() const { return this->actual_fps; }  void LoopTimer::set_game_scale(double value) { this->game_scale = value; } @@ -55,22 +56,14 @@ void LoopTimer::enforce_frame_rate() {      auto current_frame_time = std::chrono::steady_clock::now();      auto frame_duration = current_frame_time - this->last_frame_time; -    if (frame_duration < this->frame_target_time) { -        auto remaining_time = this->frame_target_time - frame_duration; - -        // Sleep for most of the remaining time using SDLContext -        if (remaining_time > std::chrono::microseconds(2000)) { // 2ms threshold -            SDLContext::get_instance().delay( -                std::chrono::duration_cast<std::chrono::milliseconds>(remaining_time).count()); -        } - -        // Busy-wait for the last tiny remaining duration -        while (std::chrono::steady_clock::now() - current_frame_time < remaining_time) { -            // Busy wait -        } -    } - -    this->last_frame_time = std::chrono::steady_clock::now(); // Update frame time +	if (frame_duration < this->frame_target_time) { +		std::chrono::milliseconds delay_time +			= std::chrono::duration_cast<std::chrono::milliseconds>(this->frame_target_time +																	- frame_duration); +		if (delay_time.count() > 0) { +			SDLContext::get_instance().delay(delay_time.count()); +		} +	}  }  double LoopTimer::get_lag() const { |