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Diffstat (limited to 'src/crepe/api/LoopTimer.cpp')
-rw-r--r--src/crepe/api/LoopTimer.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp
index eedb5ee..8fb7ce8 100644
--- a/src/crepe/api/LoopTimer.cpp
+++ b/src/crepe/api/LoopTimer.cpp
@@ -10,13 +10,13 @@ using namespace crepe;
LoopTimer::LoopTimer() { dbg_trace(); }
-
void LoopTimer::start() {
this->last_frame_time = std::chrono::steady_clock::now();
-
+
this->elapsed_time = std::chrono::milliseconds(0);
// by starting the elapsed_fixed_time at (0 - fixed_delta_time) in milliseconds it calls a fixed update at the start of the loop.
- this->elapsed_fixed_time = -std::chrono::duration_cast<std::chrono::milliseconds>(fixed_delta_time);
+ this->elapsed_fixed_time
+ = -std::chrono::duration_cast<std::chrono::milliseconds>(fixed_delta_time);
this->delta_time = std::chrono::milliseconds(0);
}
@@ -30,7 +30,7 @@ void LoopTimer::update() {
this->delta_time = this->maximum_delta_time;
}
this->actual_fps = 1.0 / this->delta_time.count();
-
+
this->delta_time *= this->game_scale;
this->elapsed_time += this->delta_time;
this->last_frame_time = current_frame_time;
@@ -56,17 +56,18 @@ void LoopTimer::set_game_scale(double value) { this->game_scale = value; }
double LoopTimer::get_game_scale() const { return this->game_scale; }
void LoopTimer::enforce_frame_rate() {
- auto current_frame_time = std::chrono::steady_clock::now();
- auto frame_duration = current_frame_time - this->last_frame_time;
+ auto current_frame_time = std::chrono::steady_clock::now();
+ auto frame_duration = current_frame_time - this->last_frame_time;
- // Check if frame duration is less than the target frame time
- if (frame_duration < this->frame_target_time) {
- auto delay_time = std::chrono::duration_cast<std::chrono::microseconds>(this->frame_target_time - frame_duration);
+ // Check if frame duration is less than the target frame time
+ if (frame_duration < this->frame_target_time) {
+ auto delay_time = std::chrono::duration_cast<std::chrono::microseconds>(
+ this->frame_target_time - frame_duration);
- if (delay_time.count() > 0) {
- std::this_thread::sleep_for(delay_time);
- }
- }
+ if (delay_time.count() > 0) {
+ std::this_thread::sleep_for(delay_time);
+ }
+ }
}
double LoopTimer::get_lag() const {