diff options
Diffstat (limited to 'src/crepe/api/LoopManager.h')
-rw-r--r-- | src/crepe/api/LoopManager.h | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index d8910a0..17bddd1 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -6,11 +6,12 @@ #include "../manager/ComponentManager.h" #include "../manager/SceneManager.h" #include "../system/System.h" +#include "manager/SceneManager.h" -#include "LoopTimer.h" +#include "api/Event.h" +#include "api/LoopTimer.h" namespace crepe { - /** * \brief Main game loop manager * @@ -18,6 +19,12 @@ namespace crepe { */ class LoopManager { public: + /** + * \brief Start the gameloop + * + * This is the start of the engine where the setup is called and then the loop keeps running until the game stops running. + * Developers need to call this function to run the game. + */ void start(); LoopManager(); @@ -70,14 +77,6 @@ private: * This function updates physics and game logic based on LoopTimer's fixed_delta_time. */ void fixed_update(); - - /** - * \brief Set game running variable - * - * \param running running (false = game shutdown, true = game running) - */ - void set_running(bool running); - /** * \brief Function for executing render-related systems. * @@ -98,15 +97,17 @@ private: //! SDL context \todo no more singletons! SDLContext & sdl_context = SDLContext::get_instance(); - //! Loop timer \todo no more singletons! - LoopTimer & loop_timer = LoopTimer::get_instance(); - + //! loop timer instance + std::unique_ptr<LoopTimer> loop_timer; private: + + //! callback function for shutdown event + bool on_shutdown(const ShutDownEvent & e); /** * \brief Collection of System instances * * This map holds System instances indexed by the system's class typeid. It is filled in the - * constructor of \c LoopManager using LoopManager::load_system. + * constructor of LoopManager using LoopManager::load_system. */ std::unordered_map<std::type_index, std::unique_ptr<System>> systems; /** |