diff options
Diffstat (limited to 'src/crepe/api/LoopManager.h')
-rw-r--r-- | src/crepe/api/LoopManager.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 8899bfd..af60d44 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -3,64 +3,64 @@ namespace crepe { class LoopManager { - public: - void start(); +public: + void start(); - private: - /** - * \brief Setup function for one-time initialization. - * - * This function initializes necessary components for the game. - */ - void setup(); - /** - * \brief Main game loop function. - * - * This function runs the main loop, handling game updates and rendering. - */ - void loop(); +private: + /** + * \brief Setup function for one-time initialization. + * + * This function initializes necessary components for the game. + */ + void setup(); + /** + * \brief Main game loop function. + * + * This function runs the main loop, handling game updates and rendering. + */ + void loop(); - /** - * \brief Function for handling input-related system calls. - * - * Processes user inputs from keyboard and mouse. - */ - void process_input(); + /** + * \brief Function for handling input-related system calls. + * + * Processes user inputs from keyboard and mouse. + */ + void process_input(); - /** - * \brief Per-frame update. - * - * Updates the game state based on the elapsed time since the last frame. - */ - void update(); + /** + * \brief Per-frame update. + * + * Updates the game state based on the elapsed time since the last frame. + */ + void update(); - /** - * \brief Late update which is called after update(). - * - * This function can be used for final adjustments before rendering. - */ - void late_update(); + /** + * \brief Late update which is called after update(). + * + * This function can be used for final adjustments before rendering. + */ + void late_update(); - /** - * \brief Fixed update executed at a fixed rate. - * - * This function updates physics and game logic based on LoopTimer's fixed_delta_time. - */ - void fixed_update(); - /** - * \brief Set game running variable - * - * \param running running (false = game shutdown, true = game running) - */ - void set_running(bool running); - /** - * \brief Function for executing render-related systems. - * - * Renders the current state of the game to the screen. - */ - void render(); + /** + * \brief Fixed update executed at a fixed rate. + * + * This function updates physics and game logic based on LoopTimer's fixed_delta_time. + */ + void fixed_update(); + /** + * \brief Set game running variable + * + * \param running running (false = game shutdown, true = game running) + */ + void set_running(bool running); + /** + * \brief Function for executing render-related systems. + * + * Renders the current state of the game to the screen. + */ + void render(); - bool game_running = false; - }; + bool game_running = false; +}; } // namespace crepe |