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-rw-r--r--src/crepe/api/LoopManager.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index d4668b8..755e2d2 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -13,8 +13,6 @@ class AnimatorSystem;
class CollisionSystem;
namespace crepe {
-
-
class LoopManager {
public:
void start();
@@ -76,14 +74,14 @@ private:
bool game_running = false;
// For later if singletons are removed cant make them now because destructors are private.
- // std::unique_ptr<RenderSystem> render_system;
- // std::unique_ptr<SDLContext> sdl_context;
- // std::unique_ptr<LoopTimer> loop_timer;
- // std::unique_ptr<ScriptSystem> script_system;
- // std::unique_ptr<ParticleSystem> particle_system;
- // std::unique_ptr<PhysicsSystem> physics_system;
- // std::unique_ptr<AnimatorSystem> animator_system;
- // std::unique_ptr<CollisionSystem> collision_system;
+ // std::unique_ptr<RenderSystem> render_system;
+ // std::unique_ptr<SDLContext> sdl_context;
+ // std::unique_ptr<LoopTimer> loop_timer;
+ // std::unique_ptr<ScriptSystem> script_system;
+ // std::unique_ptr<ParticleSystem> particle_system;
+ // std::unique_ptr<PhysicsSystem> physics_system;
+ // std::unique_ptr<AnimatorSystem> animator_system;
+ // std::unique_ptr<CollisionSystem> collision_system;
};
} // namespace crepe