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Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 8fef0c4..044f096 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -5,6 +5,7 @@
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+#include "manager/EventManager.h"
#include "LoopManager.h"
@@ -29,7 +30,14 @@ void LoopManager::start() {
}
void LoopManager::set_running(bool running) { this->game_running = running; }
-void LoopManager::fixed_update() {}
+void LoopManager::fixed_update() {
+ // TODO: retrieve EventManager from direct member after singleton refactor
+ EventManager & ev = this->mediator.event_manager;
+ ev.dispatch_events();
+ this->get_system<ScriptSystem>().update();
+ this->get_system<PhysicsSystem>().update();
+ this->get_system<CollisionSystem>().update();
+}
void LoopManager::loop() {
LoopTimer & timer = this->loop_timer;
@@ -53,15 +61,17 @@ void LoopManager::loop() {
void LoopManager::setup() {
LoopTimer & timer = this->loop_timer;
-
this->game_running = true;
+ this->scene_manager.load_next_scene();
timer.start();
timer.set_fps(200);
+ this->scene_manager.load_next_scene();
}
void LoopManager::render() {
if (!this->game_running) return;
+ this->get_system<AnimatorSystem>().update();
this->get_system<RenderSystem>().update();
}