diff options
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index dc2d9e0..e4b1609 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,3 +1,5 @@ +#include "../facade/SDLContext.h" +#include "../system/AISystem.h" #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" #include "../system/InputSystem.h" @@ -22,6 +24,7 @@ LoopManager::LoopManager() { this->load_system<RenderSystem>(); this->load_system<ScriptSystem>(); this->load_system<InputSystem>(); + this->load_system<AISystem>(); } void LoopManager::process_input() { this->get_system<InputSystem>().update(); } @@ -51,6 +54,11 @@ void LoopManager::loop() { this->render(); timer.enforce_frame_rate(); + + // Stop the game after 10 seconds, for testing purposes + if (timer.get_current_time() > 10) { + this->game_running = false; + } } } @@ -60,6 +68,7 @@ void LoopManager::setup() { this->game_running = true; timer.start(); timer.set_fps(200); + this->scene_manager.load_next_scene(); } void LoopManager::render() { @@ -68,4 +77,7 @@ void LoopManager::render() { this->get_system<RenderSystem>().update(); } -void LoopManager::update() {} +void LoopManager::update() { + this->get_system<AnimatorSystem>().update(); + this->get_system<AISystem>().update(); +} |