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Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 746e9ce..0e22522 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -3,19 +3,20 @@
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+#include "../facade/SDLContext.h"
#include "LoopManager.h"
#include "LoopTimer.h"
namespace crepe {
void LoopManager::process_input() {
- SDLContext::get_instance().handle_events(this->gameRunning);
+ SDLContext::get_instance().handle_events(this->game_running);
}
void LoopManager::start(){
this->setup();
this->loop();
}
-void LoopManager::set_running(bool running) { this->gameRunning = running; }
+void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {
}
@@ -24,7 +25,7 @@ void LoopManager::loop() {
LoopTimer & timer = LoopTimer::getInstance();
timer.start();
- while (gameRunning) {
+ while (game_running) {
timer.update();
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
@@ -42,20 +43,19 @@ void LoopManager::loop() {
void LoopManager::setup() {
- this->gameRunning = true;
+ this->game_running = true;
LoopTimer::getInstance().start();
LoopTimer::getInstance().set_fps(60);
}
void LoopManager::render() {
- if (gameRunning) {
+ if (game_running) {
RenderSystem::get_instance().update();
}
}
void LoopManager::update() {
LoopTimer & timer = LoopTimer::getInstance();
- ScriptSystem::get_instance().update();
}
} // namespace crepe