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Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index a64366f..ff8b90e 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -6,6 +6,8 @@
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+#include "..//system/PhysicsSystem.h"
+#include "..//system/CollisionSystem.h"
#include "LoopManager.h"
#include "LoopTimer.h"
@@ -32,7 +34,11 @@ void LoopManager::start() {
}
void LoopManager::set_running(bool running) { this->game_running = running; }
-void LoopManager::fixed_update() {}
+void LoopManager::fixed_update() {
+ this->get_system<ScriptSystem>().update();
+ this->get_system<PhysicsSystem>().update();
+ this->get_system<CollisionSystem>().update();
+}
void LoopManager::loop() {
LoopTimer & timer = LoopTimer::get_instance();
@@ -41,11 +47,11 @@ void LoopManager::loop() {
while (game_running) {
timer.update();
- while (timer.get_lag() >= timer.get_fixed_delta_time()) {
+ //while (timer.get_lag() >= timer.get_fixed_delta_time()) {
this->process_input();
this->fixed_update();
timer.advance_fixed_update();
- }
+ //}
this->update();
this->render();
@@ -58,6 +64,7 @@ void LoopManager::setup() {
this->game_running = true;
LoopTimer::get_instance().start();
LoopTimer::get_instance().set_fps(60);
+ this->scene_manager.load_next_scene();
}
void LoopManager::render() {