diff options
Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 7edf4d1..cd602d8 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,6 @@ #include "../facade/SDLContext.h" +#include "../system/AISystem.h" #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" #include "../system/ParticleSystem.h" @@ -20,6 +21,7 @@ LoopManager::LoopManager() { this->load_system<PhysicsSystem>(); this->load_system<RenderSystem>(); this->load_system<ScriptSystem>(); + this->load_system<AISystem>(); } void LoopManager::process_input() { @@ -51,6 +53,11 @@ void LoopManager::loop() { this->render(); timer.enforce_frame_rate(); + + // Stop the game after 5 seconds, for testing purposes + if (timer.get_current_time() > 5) { + this->game_running = false; + } } } @@ -58,6 +65,7 @@ void LoopManager::setup() { this->game_running = true; LoopTimer::get_instance().start(); LoopTimer::get_instance().set_fps(200); + this->scene_manager.load_next_scene(); } void LoopManager::render() { @@ -66,4 +74,8 @@ void LoopManager::render() { } } -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() { + LoopTimer & timer = LoopTimer::get_instance(); + this->get_system<AnimatorSystem>().update(); + this->get_system<AISystem>().update(); +} |