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Diffstat (limited to 'src/crepe/api/LoopManager.cpp')
-rw-r--r--src/crepe/api/LoopManager.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index e584ba7..9bedbcc 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,17 +1,17 @@
#include <iostream>
#include "../facade/SDLContext.h"
-
#include "../system/AnimatorSystem.h"
#include "../system/CollisionSystem.h"
#include "../system/ParticleSystem.h"
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+
#include "../api/EventManager.h"
#include "LoopManager.h"
#include "LoopTimer.h"
-#include <iostream>
+
using namespace crepe;
using namespace std;
@@ -37,7 +37,6 @@ void LoopManager::start() {
this->setup();
this->loop();
}
-void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {}
@@ -46,7 +45,7 @@ void LoopManager::loop() {
while (game_running) {
this->loop_timer->update();
-
+
while (this->loop_timer->get_lag() >= this->loop_timer->get_fixed_delta_time()) {
this->process_input();
this->fixed_update();
@@ -67,7 +66,7 @@ void LoopManager::setup() {
void LoopManager::render() {
if (this->game_running) {
- //this->get_system<RenderSystem>().update();
+ this->get_system<RenderSystem>().update();
}
}
bool LoopManager::on_shutdown(const ShutDownEvent & e){
@@ -75,6 +74,4 @@ bool LoopManager::on_shutdown(const ShutDownEvent & e){
return false;
}
-void LoopManager::update() {
- std::cout << this->loop_timer->get_fps() << std::endl;
-}
+void LoopManager::update() {}