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Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r-- | src/crepe/api/GameObject.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h new file mode 100644 index 0000000..572ce3a --- /dev/null +++ b/src/crepe/api/GameObject.h @@ -0,0 +1,86 @@ +#pragma once + +#include <string> + +#include "types.h" + +namespace crepe { + +class Mediator; +class Transform; +class Metadata; + +/** + * \brief Represents a GameObject + * + * This class represents a GameObject. The GameObject class is only used as an interface for + * the game programmer. The actual implementation is done in the ComponentManager. + */ +class GameObject { +private: + /** + * This constructor creates a new GameObject. It creates a new Transform and Metadata + * component and adds them to the ComponentManager. + * + * \param mediator Reference to mediator + * \param id The id of the GameObject + * \param name The name of the GameObject + * \param tag The tag of the GameObject + * \param position The position of the GameObject + * \param rotation The rotation of the GameObject + * \param scale The scale of the GameObject + */ + GameObject(Mediator & mediator, game_object_id_t id, const std::string & name, + const std::string & tag, const vec2 & position, double rotation, double scale); + //! ComponentManager instances GameObject + friend class ComponentManager; + +public: + //! The id of the GameObject + const game_object_id_t id; + //! This entity's transform + Transform & transform; + //! This entity's metadata + Metadata & metadata; + +public: + /** + * \brief Set the parent of this GameObject + * + * This method sets the parent of this GameObject. It sets the parent in the Metadata + * component of this GameObject and adds this GameObject to the children list of the parent + * GameObject. + * + * \param parent The parent GameObject + */ + void set_parent(const GameObject & parent); + /** + * \brief Add a component to the GameObject + * + * This method adds a component to the GameObject. It forwards the arguments to the + * ComponentManager. + * + * \tparam T The type of the component + * \tparam Args The types of the arguments + * \param args The arguments to create the component + * \return The created component + */ + template <typename T, typename... Args> + T & add_component(Args &&... args); + /** + * \brief Components will not be deleted if this method is called + * + * This method sets the persistent flag of the GameObject to true. If the persistent + * flag is set to true, the GameObject will not be deleted when the scene is changed. + * + * \param persistent The persistent flag + */ + void set_persistent(bool persistent = true); + +protected: + Mediator & mediator; +}; + +} // namespace crepe + +#include "GameObject.hpp" |