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-rw-r--r--src/crepe/api/GameObject.h86
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diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
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+#pragma once
+
+#include <string>
+
+#include "types.h"
+
+namespace crepe {
+
+class Mediator;
+class Transform;
+class Metadata;
+
+/**
+ * \brief Represents a GameObject
+ *
+ * This class represents a GameObject. The GameObject class is only used as an interface for
+ * the game programmer. The actual implementation is done in the ComponentManager.
+ */
+class GameObject {
+private:
+ /**
+ * This constructor creates a new GameObject. It creates a new Transform and Metadata
+ * component and adds them to the ComponentManager.
+ *
+ * \param mediator Reference to mediator
+ * \param id The id of the GameObject
+ * \param name The name of the GameObject
+ * \param tag The tag of the GameObject
+ * \param position The position of the GameObject
+ * \param rotation The rotation of the GameObject
+ * \param scale The scale of the GameObject
+ */
+ GameObject(Mediator & mediator, game_object_id_t id, const std::string & name,
+ const std::string & tag, const vec2 & position, double rotation, double scale);
+ //! ComponentManager instances GameObject
+ friend class ComponentManager;
+
+public:
+ //! The id of the GameObject
+ const game_object_id_t id;
+ //! This entity's transform
+ Transform & transform;
+ //! This entity's metadata
+ Metadata & metadata;
+
+public:
+ /**
+ * \brief Set the parent of this GameObject
+ *
+ * This method sets the parent of this GameObject. It sets the parent in the Metadata
+ * component of this GameObject and adds this GameObject to the children list of the parent
+ * GameObject.
+ *
+ * \param parent The parent GameObject
+ */
+ void set_parent(const GameObject & parent);
+ /**
+ * \brief Add a component to the GameObject
+ *
+ * This method adds a component to the GameObject. It forwards the arguments to the
+ * ComponentManager.
+ *
+ * \tparam T The type of the component
+ * \tparam Args The types of the arguments
+ * \param args The arguments to create the component
+ * \return The created component
+ */
+ template <typename T, typename... Args>
+ T & add_component(Args &&... args);
+ /**
+ * \brief Components will not be deleted if this method is called
+ *
+ * This method sets the persistent flag of the GameObject to true. If the persistent
+ * flag is set to true, the GameObject will not be deleted when the scene is changed.
+ *
+ * \param persistent The persistent flag
+ */
+ void set_persistent(bool persistent = true);
+
+protected:
+ Mediator & mediator;
+};
+
+} // namespace crepe
+
+#include "GameObject.hpp"