diff options
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r-- | src/crepe/api/GameObject.h | 73 |
1 files changed, 65 insertions, 8 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index b5d6399..ff80f49 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -1,22 +1,79 @@ #pragma once -#include <cstdint> #include <string> +#include "types.h" + namespace crepe { +class ComponentManager; + +/** + * \brief Represents a GameObject + * + * This class represents a GameObject. The GameObject class is only used as an interface for + * the game programmer. The actual implementation is done in the ComponentManager. + */ class GameObject { -public: - GameObject(uint32_t id, std::string name, std::string tag, int layer); +private: + /** + * This constructor creates a new GameObject. It creates a new Transform and Metadata + * component and adds them to the ComponentManager. + * + * \param component_manager Reference to component_manager + * \param id The id of the GameObject + * \param name The name of the GameObject + * \param tag The tag of the GameObject + * \param position The position of the GameObject + * \param rotation The rotation of the GameObject + * \param scale The scale of the GameObject + */ + GameObject(ComponentManager & component_manager, game_object_id_t id, + const std::string & name, const std::string & tag, const vec2 & position, + double rotation, double scale); + //! ComponentManager instances GameObject + friend class ComponentManager; +public: + /** + * \brief Set the parent of this GameObject + * + * This method sets the parent of this GameObject. It sets the parent in the Metadata + * component of this GameObject and adds this GameObject to the children list of the parent + * GameObject. + * + * \param parent The parent GameObject + */ + void set_parent(const GameObject & parent); + /** + * \brief Add a component to the GameObject + * + * This method adds a component to the GameObject. It forwards the arguments to the + * ComponentManager. + * + * \tparam T The type of the component + * \tparam Args The types of the arguments + * \param args The arguments to create the component + * \return The created component + */ template <typename T, typename... Args> T & add_component(Args &&... args); + /** + * \brief Components will not be deleted if this method is called + * + * This method sets the persistent flag of the GameObject to true. If the persistent + * flag is set to true, the GameObject will not be deleted when the scene is changed. + * + * \param persistent The persistent flag + */ + void set_persistent(bool persistent = true); + +public: + //! The id of the GameObject + const game_object_id_t id; - uint32_t id; - std::string name; - std::string tag; - bool active; - int layer; +protected: + ComponentManager & component_manager; }; } // namespace crepe |