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-rw-r--r--src/crepe/api/GameObject.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 75c164b..cf6765a 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -2,11 +2,12 @@
#include <string>
+#include "Vector2.h"
#include "types.h"
namespace crepe {
-class Vector2;
+class ComponentManager;
/**
* \brief Represents a GameObject
@@ -15,11 +16,12 @@ class Vector2;
* the game programmer. The actual implementation is done in the ComponentManager.
*/
class GameObject {
-public:
+private:
/**
* This constructor creates a new GameObject. It creates a new Transform and Metadata
* component and adds them to the ComponentManager.
*
+ * \param component_manager Reference to component_manager
* \param id The id of the GameObject
* \param name The name of the GameObject
* \param tag The tag of the GameObject
@@ -27,8 +29,11 @@ public:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(game_object_id_t id, const std::string & name, const std::string & tag,
- const Vector2 & position, double rotation, double scale);
+ GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, const Vector2 & position, double rotation, double scale);
+ //! ComponentManager instances GameObject
+ friend class ComponentManager;
+
+public:
/**
* \brief Set the parent of this GameObject
*
@@ -56,6 +61,9 @@ public:
public:
//! The id of the GameObject
const game_object_id_t id;
+
+protected:
+ ComponentManager & component_manager;
};
} // namespace crepe