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-rw-r--r--src/crepe/api/GameObject.h23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 73ff0b8..cf6765a 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -12,15 +12,14 @@ class ComponentManager;
/**
* \brief Represents a GameObject
*
- * This class represents a GameObject. The GameObject class is only used
- * as an interface for the game programmer. The actual implementation is
- * done in the ComponentManager.
+ * This class represents a GameObject. The GameObject class is only used as an interface for
+ * the game programmer. The actual implementation is done in the ComponentManager.
*/
class GameObject {
private:
/**
- * This constructor creates a new GameObject. It creates a new
- * Transform and Metadata component and adds them to the ComponentManager.
+ * This constructor creates a new GameObject. It creates a new Transform and Metadata
+ * component and adds them to the ComponentManager.
*
* \param component_manager Reference to component_manager
* \param id The id of the GameObject
@@ -30,9 +29,7 @@ private:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(ComponentManager & component_manager, game_object_id_t id,
- const std::string & name, const std::string & tag,
- const Vector2 & position, double rotation, double scale);
+ GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, const Vector2 & position, double rotation, double scale);
//! ComponentManager instances GameObject
friend class ComponentManager;
@@ -40,9 +37,9 @@ public:
/**
* \brief Set the parent of this GameObject
*
- * This method sets the parent of this GameObject. It sets the parent
- * in the Metadata component of this GameObject and adds this GameObject
- * to the children list of the parent GameObject.
+ * This method sets the parent of this GameObject. It sets the parent in the Metadata
+ * component of this GameObject and adds this GameObject to the children list of the parent
+ * GameObject.
*
* \param parent The parent GameObject
*/
@@ -50,8 +47,8 @@ public:
/**
* \brief Add a component to the GameObject
*
- * This method adds a component to the GameObject. It forwards the
- * arguments to the ComponentManager.
+ * This method adds a component to the GameObject. It forwards the arguments to the
+ * ComponentManager.
*
* \tparam T The type of the component
* \tparam Args The types of the arguments