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-rw-r--r--src/crepe/api/GameObject.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 51cd08f..b24b980 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -6,23 +6,25 @@
using namespace crepe;
using namespace std;
-GameObject::GameObject(uint32_t id, std::string name, std::string tag,
- const Point & position, double rotation, double scale)
+GameObject::GameObject(uint32_t id, const std::string & name,
+ const std::string & tag, const Point & position,
+ double rotation, double scale)
: id(id) {
+ // Add Transform and Metadata components
ComponentManager & mgr = ComponentManager::get_instance();
mgr.add_component<Transform>(this->id, position, rotation, scale);
mgr.add_component<Metadata>(this->id, name, tag);
}
void GameObject::set_parent(const GameObject & parent) {
- auto & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = ComponentManager::get_instance();
- // set parent on own Metadata component
+ // Set parent on own Metadata component
vector<reference_wrapper<Metadata>> this_metadata
= mgr.get_components_by_id<Metadata>(this->id);
this_metadata.at(0).get().parent = parent.id;
- // add own id to children list of parent's Metadata component
+ // Add own id to children list of parent's Metadata component
vector<reference_wrapper<Metadata>> parent_metadata
= mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);