diff options
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r-- | src/crepe/api/Force.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp new file mode 100644 index 0000000..e359adc --- /dev/null +++ b/src/crepe/api/Force.cpp @@ -0,0 +1,21 @@ +#include <cmath> + +#include "Force.h" + +namespace crepe::api { + +Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction) + : Component(game_object_id) { + // TODO: A standard angle unit should be established for the entire engine + // and assumed to be the default everywhere. Only conversion functions should + // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`) + + // Convert direction from degrees to radians + float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); + force_x = static_cast<int32_t>( + std::round(magnitude * std::cos(radian_direction))); + force_y = static_cast<int32_t>( + std::round(magnitude * std::sin(radian_direction))); +} + +} // namespace crepe::api |