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+#pragma once
+
+#include <SDL2/SDL_ttf.h>
+#include <functional>
+#include <memory>
+
+#include "Asset.h"
+
+namespace crepe {
+
+class SDLContext;
+
+/**
+ * \class Font
+ * \brief Manages font loading and text rendering properties.
+ *
+ * The Font class is responsible for loading font resources and providing a way to render text
+ * with different styles and sizes. It can be used for text rendering in the game engine.
+ */
+class Font {
+
+public:
+ /**
+ * \brief Constructs a Font from an Asset resource.
+ * \param src Asset with font data to load.
+ * \param size The point size to render the font at.
+ */
+ Font(const Asset &src, int size);
+
+ /**
+ * \brief Destroys the Font instance, freeing associated resources.
+ */
+ ~Font();
+
+ /**
+ * \brief Gets the size of the font.
+ * \return The point size of the font.
+ */
+ int get_size() const;
+
+private:
+ /**
+ * \brief Loads the font from an Asset resource.
+ * \param res The Asset resource containing the font data.
+ * \param size The point size to render the font at.
+ */
+ void load(const Asset &res, int size);
+
+private:
+ //! The font resource from the SDL_ttf library.
+ std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font;
+
+ //! The size of the font in points.
+ int font_size;
+
+ //! Grants SDLContext access to private members.
+ friend class SDLContext;
+};
+
+} // namespace crepe