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diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
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+#pragma once
+
+#include "Vector2.h"
+
+#include "../Collider.h"
+
+namespace crepe {
+
+/**
+ * \brief A class representing a circle-shaped collider.
+ *
+ * This class is used for collision detection with other colliders (e.g., BoxCollider).
+ */
+class CircleCollider : public Collider {
+public:
+ CircleCollider(game_object_id_t game_object_id, float radius,
+ const vec2 & offset = {0, 0});
+
+ //! Radius of the circle collider.
+ float radius;
+};
+
+} // namespace crepe