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Diffstat (limited to 'src/crepe/api/Camera.h')
-rw-r--r-- | src/crepe/api/Camera.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h new file mode 100644 index 0000000..708a523 --- /dev/null +++ b/src/crepe/api/Camera.h @@ -0,0 +1,59 @@ +#pragma once + +#include <cstdint> + +#include "Color.h" +#include "Component.h" + +namespace crepe { + +/** + * \class Camera + * \brief Represents a camera component for rendering in the game. + * + * The Camera class defines the view parameters, including background color, + * aspect ratio, position, and zoom level. It controls what part of the game + * world is visible on the screen. + */ +class Camera : public Component { + +public: + /** + * \brief Constructs a Camera with the specified ID and background color. + * \param id Unique identifier for the camera component. + * \param bg_color Background color for the camera view. + */ + Camera(uint32_t id, const Color & bg_color); + + /** + * \brief Destroys the Camera instance. + */ + ~Camera(); + +public: + //! \brief Background color of the camera view. + Color bg_color; + + //! \brief Aspect ratio height for the camera. + double aspect_height; + + //! \brief Aspect ratio width for the camera. + double aspect_width; + + //! \brief X-coordinate of the camera position. + double x; + + //! \brief Y-coordinate of the camera position. + double y; + + //! \brief Zoom level of the camera view. + double zoom; + +public: + /** + * \brief Gets the maximum number of camera instances allowed. + * \return Maximum instance count as an integer. + */ + virtual int get_instances_max() const { return 10; } +}; +} // namespace crepe |