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Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r-- | src/crepe/api/Button.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h new file mode 100644 index 0000000..26e7526 --- /dev/null +++ b/src/crepe/api/Button.h @@ -0,0 +1,67 @@ +#pragma once + +#include <functional> + +#include "UIObject.h" + +namespace crepe { + +//! Represents a clickable UI button, derived from the UiObject class. +class Button : public UIObject { +public: + /** + * \brief Constructs a Button with the specified game object ID and dimensions. + * + * \param id The unique ID of the game object associated with this button. + * \param dimensions The width and height of the UIObject + * \param offset The offset relative this GameObjects Transform + * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false. + * \param on_click callback function that will be invoked when the button is clicked. + */ + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function<void()> & on_click, bool is_toggle = false); + + /** + * \brief Indicates if the button is a toggle button (can be pressed and released). + * + * A toggle button allows for a pressed/released state, whereas a regular button + * typically only has an on-click state. + */ + bool is_toggle = false; + // TODO: create separate toggle button class + /** + * \brief The callback function to be executed when the button is clicked. + * + * This function is invoked whenever the button is clicked. It can be set to any + * function that matches the signature `void()`. + */ + std::function<void()> on_click = nullptr; + + /** + * \brief Callback function to be executed when the mouse enters the button's boundaries. + * + * This function is triggered when the mouse cursor moves over the button, allowing + * custom actions like visual effects, highlighting, or sound effects. + */ + std::function<void()> on_mouse_enter = nullptr; + + /** + * \brief Callback function to be executed when the mouse exits the button's boundaries. + * + * This function is triggered when the mouse cursor moves out of the button's area, + * allowing custom actions like resetting visual effects or playing exit-related effects. + */ + std::function<void()> on_mouse_exit = nullptr; + +private: + //! friend relation for is_pressed and hover variables + friend class InputSystem; + //! Indicates whether the toggle button is pressed + bool is_pressed = false; + //! Indicates whether the mouse is currently hovering over the button + bool hover = false; + +public: +}; + +} // namespace crepe |