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-rw-r--r--src/crepe/api/AudioSource.h34
1 files changed, 23 insertions, 11 deletions
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
index 1e24ae8..5bc70f9 100644
--- a/src/crepe/api/AudioSource.h
+++ b/src/crepe/api/AudioSource.h
@@ -4,36 +4,48 @@
#include "../Asset.h"
#include "../Component.h"
+#include "../types.h"
namespace crepe {
-class Sound;
-
//! Audio source component
class AudioSource : public Component {
public:
- AudioSource(std::unique_ptr<Asset> audio_clip);
+ AudioSource(game_object_id_t id, const Asset & source);
virtual ~AudioSource() = default;
public:
//! Start or resume this audio source
- void play();
- void play(bool looping);
+ void play(bool looping = false);
//! Stop this audio source
void stop();
public:
//! Sample file location
- std::unique_ptr<Asset> audio_clip;
- //! TODO: ?????
- bool play_on_awake;
+ const std::unique_ptr<Asset> audio_clip;
+ //! Play when this component becomes active
+ bool play_on_awake = false;
//! Repeat the current audio clip during playback
- bool loop;
+ bool loop = false;
//! Normalized volume (0.0 - 1.0)
- float volume;
+ float volume = 1.0;
+
+private:
+ //! If this source is playing audio
+ bool playing = false;
+ //! Rewind the sample location
+ bool rewind = false;
private:
- std::unique_ptr<Sound> sound;
+ //! Value of \c active after last system update
+ bool last_active = false;
+ //! Value of \c playing after last system update
+ bool last_playing = false;
+ //! Value of \c volume after last system update
+ float last_volume = 1.0;
+ //! Value of \c loop after last system update
+ bool last_loop = false;
};
} // namespace crepe
+