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-rw-r--r--src/crepe/api/AudioSource.h51
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diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
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+#pragma once
+
+#include <memory>
+
+#include "../Asset.h"
+#include "../Component.h"
+#include "../types.h"
+
+namespace crepe {
+
+//! Audio source component
+class AudioSource : public Component {
+public:
+ AudioSource(game_object_id_t id, const Asset & source);
+ virtual ~AudioSource() = default;
+
+public:
+ //! Start or resume this audio source
+ void play(bool looping = false);
+ //! Stop this audio source
+ void stop();
+
+public:
+ //! Sample file location
+ const std::unique_ptr<Asset> audio_clip;
+ //! Play when this component becomes active
+ bool play_on_awake = false;
+ //! Repeat the current audio clip during playback
+ bool loop = false;
+ //! Normalized volume (0.0 - 1.0)
+ float volume = 1.0;
+
+private:
+ //! If this source is playing audio
+ bool playing = false;
+ //! Rewind the sample location
+ bool rewind = false;
+
+private:
+ //! Value of \c active after last system update
+ bool last_active = false;
+ //! Value of \c playing after last system update
+ bool last_playing = false;
+ //! Value of \c volume after last system update
+ float last_volume = 1.0;
+ //! Value of \c loop after last system update
+ bool last_loop = false;
+};
+
+} // namespace crepe
+