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-rw-r--r--src/crepe/api/AudioSource.h69
1 files changed, 51 insertions, 18 deletions
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
index 2d26cda..b20e490 100644
--- a/src/crepe/api/AudioSource.h
+++ b/src/crepe/api/AudioSource.h
@@ -1,41 +1,74 @@
#pragma once
-#include <memory>
+#include "../Component.h"
+#include "../facade/SoundHandle.h"
+#include "../types.h"
#include "Asset.h"
-#include "Component.h"
+#include "GameObject.h"
namespace crepe {
-class Sound;
-}
-namespace crepe::api {
+class AudioSystem;
//! Audio source component
-class AudioSource : Component {
+class AudioSource : public Component {
+ //! AudioSource components are handled by AudioSystem
+ friend class AudioSystem;
+
+protected:
+ /**
+ * \param source Sound sample to load
+ */
+ AudioSource(game_object_id_t id, const Asset & source);
+ //! Only ComponentManager creates components
+ friend class ComponentManager;
+
public:
- AudioSource(std::unique_ptr<Asset> audio_clip);
+ // std::unique_ptr needs to be able to destoy this component
virtual ~AudioSource() = default;
public:
- //! Start or resume this audio source
- void play();
- void play(bool looping);
+ //! Start this audio source
+ void play(bool looping = false);
//! Stop this audio source
void stop();
public:
- //! Sample file location
- std::unique_ptr<Asset> audio_clip;
- //! TODO: ?????
- bool play_on_awake;
+ //! Play when this component becomes active
+ bool play_on_awake = false;
//! Repeat the current audio clip during playback
- bool loop;
+ bool loop = false;
//! Normalized volume (0.0 - 1.0)
- float volume;
+ float volume = 1.0;
private:
- std::unique_ptr<crepe::Sound> sound;
+ //! This audio source's clip
+ const Asset source;
+
+ /**
+ * \name One-shot state variables
+ *
+ * These variables trigger function calls when set to true, and are unconditionally reset on
+ * every system update.
+ *
+ * \{
+ */
+ //! Play this sample
+ bool oneshot_play = false;
+ //! Stop this sample
+ bool oneshot_stop = false;
+ //! \}
+ /**
+ * \name State diffing variables
+ * \{
+ */
+ typeof(active) last_active = false;
+ typeof(volume) last_volume = volume;
+ typeof(loop) last_loop = loop;
+ //! \}
+ //! This source's voice handle
+ SoundHandle voice{};
};
-} // namespace crepe::api
+} // namespace crepe