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Diffstat (limited to 'src/crepe/api/AudioSource.h')
-rw-r--r-- | src/crepe/api/AudioSource.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h new file mode 100644 index 0000000..1264790 --- /dev/null +++ b/src/crepe/api/AudioSource.h @@ -0,0 +1,60 @@ +#pragma once + +#include "../Component.h" +#include "../types.h" + +#include "Asset.h" + +namespace crepe { + +class AudioSystem; + +//! Audio source component +class AudioSource : public Component { + //! AudioSource components are handled by AudioSystem + friend class AudioSystem; + +protected: + AudioSource(game_object_id_t id, const Asset & source); + //! Only ComponentManager can create components + friend class ComponentManager; +public: + // But std::unique_ptr needs to be able to destoy this component again + virtual ~AudioSource() = default; + +public: + //! Start or resume this audio source + void play(bool looping = false); + //! Stop this audio source + void stop(); + +public: + //! Play when this component becomes active + bool play_on_awake = false; + //! Repeat the current audio clip during playback + bool loop = false; + //! Normalized volume (0.0 - 1.0) + float volume = 1.0; + +private: + //! This audio source's clip + const Asset source; + + //! If this source is playing audio + bool playing = false; + //! Rewind the sample location + bool rewind = false; + +private: + //! Value of \c active after last system update + bool last_active = false; + //! Value of \c playing after last system update + bool last_playing = false; + //! Value of \c volume after last system update + float last_volume = 1.0; + //! Value of \c loop after last system update + bool last_loop = false; +}; + +} // namespace crepe + |