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-rw-r--r--src/crepe/api/Asset.h60
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diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h
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+#pragma once
+
+#include <string>
+#include <unordered_map>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate game asset files, and should *always* be used
+ * instead of reading file paths directly.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const char * src);
+
+public:
+ /**
+ * \brief Get the path to this asset
+ * \return path to this asset
+ */
+ const std::string & get_path() const noexcept;
+
+ /**
+ * \brief Comparison operator
+ * \param other Possibly different instance of \c Asset to test equality against
+ * \return True if \c this and \c other are equal
+ */
+ bool operator == (const Asset & other) const noexcept;
+
+private:
+ //! path to asset
+ const std::string src;
+
+private:
+ std::string find_asset(const std::string & src) const;
+ /**
+ * \returns The path to the current executable
+ */
+ std::string whereami() const noexcept;
+};
+
+} // namespace crepe
+
+namespace std {
+
+template<> struct hash<const crepe::Asset> {
+ size_t operator()(const crepe::Asset & asset) const noexcept;
+};
+
+}
+