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+#pragma once
+
+#include "../types.h"
+
+#include "Component.h"
+#include "Sprite.h"
+
+namespace crepe {
+
+class AnimatorSystem;
+class SDLContext;
+
+/**
+ * \brief The Animator component is used to animate sprites by managing the movement and frame
+ * changes within a sprite sheet.
+ *
+ * This component allows for controlling sprite animation through rows and columns of a sprite
+ * sheet. It can be used to play animations, loop them, or stop them.
+ */
+class Animator : public Component {
+public:
+ struct Data {
+ //! frames per second for animation
+ unsigned int fps = 1;
+ //! The current col being animated.
+ unsigned int col = 0;
+ //! The current row being animated.
+ unsigned int row = 0;
+ //! should the animation loop
+ bool looping = false;
+ //! starting frame for cycling
+ unsigned int cycle_start = 0;
+ //! end frame for cycling (-1 = use last frame)
+ int cycle_end = -1;
+ };
+
+public:
+ //! Animator will repeat the animation
+ void loop();
+ //! starts the animation
+ void play();
+ //! pauses the animation
+ void pause();
+ /**
+ * \brief stops the animation
+ *
+ * sets the active on false and resets all the current rows and columns
+ */
+ void stop();
+ /**
+ * \brief set frames per second
+ *
+ * \param fps frames per second
+ */
+ void set_fps(int fps);
+ /**
+ * \brief set the range in the row
+ *
+ * \param start of row animation
+ * \param end of row animation
+ */
+ void set_cycle_range(int start, int end);
+ /**
+ * \brief select which column to animate from
+ *
+ * \param col animation column
+ */
+ void set_anim(int col);
+ //! will go to the next animaiton of current row
+ void next_anim();
+
+public:
+ /**
+ * \brief Constructs an Animator object that will control animations for a sprite sheet.
+ *
+ * \param id The unique identifier for the component, typically assigned automatically.
+ * \param spritesheet the reference to the spritesheet
+ * \param single_frame_size the width and height in pixels of a single frame inside the
+ * spritesheet
+ * \param grid_size the max rows and columns inside the given spritesheet
+ * \param data extra animation data for more control
+ *
+ * This constructor sets up the Animator with the given parameters, and initializes the
+ * animation system.
+ */
+ Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size,
+ const uvec2 & grid_size, const Animator::Data & data);
+ ~Animator(); // dbg_trace
+
+public:
+ Animator::Data data;
+
+private:
+ //! A reference to the Sprite sheet containing.
+ Sprite & spritesheet;
+
+ //! The maximum number of rows and columns inside the spritesheet
+ const uvec2 grid_size;
+
+ //! Uses the spritesheet
+ friend AnimatorSystem;
+};
+
+} // namespace crepe