diff options
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r-- | src/crepe/api/Animator.h | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 3573403..53f4b91 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -9,11 +9,11 @@ class AnimatorSystem; class SDLContext; /** - * \brief The Animator component is used to animate sprites by managing the movement - * and frame changes within a sprite sheet. + * \brief The Animator component is used to animate sprites by managing the movement and frame + * changes within a sprite sheet. * - * This component allows for controlling sprite animation through rows and columns of a sprite sheet. - * It can be used to play animations, loop them, or stop them. + * This component allows for controlling sprite animation through rows and columns of a sprite + * sheet. It can be used to play animations, loop them, or stop them. */ class Animator : public Component { @@ -27,15 +27,17 @@ public: * \brief Constructs an Animator object that will control animations for a sprite sheet. * * \param id The unique identifier for the component, typically assigned automatically. - * \param spritesheet A reference to the Sprite object which holds the sprite sheet for animation. + * \param spritesheet A reference to the Sprite object which holds the sprite sheet for + * animation. * \param row The maximum number of rows in the sprite sheet. * \param col The maximum number of columns in the sprite sheet. - * \param col__animate The specific col index of the sprite sheet to animate. This allows selecting which col to animate from multiple col in the sheet. + * \param col_animate The specific col index of the sprite sheet to animate. This allows + * selecting which col to animate from multiple col in the sheet. * - * This constructor sets up the Animator with the given parameters, and initializes the animation system. + * This constructor sets up the Animator with the given parameters, and initializes the + * animation system. */ - Animator(game_object_id_t id, Sprite & spritesheet, int row, int col, - int col_animate); + Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate); ~Animator(); // dbg_trace Animator(const Animator &) = delete; |