diff options
Diffstat (limited to 'src/crepe/api/Animator.cpp')
-rw-r--r-- | src/crepe/api/Animator.cpp | 48 |
1 files changed, 40 insertions, 8 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 45f67f6..dc99fd4 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -7,21 +7,53 @@ using namespace crepe; -Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_animator) +Animator::Animator(uint32_t id, Sprite & ss, int max_row, int max_col, + const Animator::Data & ctx) : Component(id), spritesheet(ss), - row(row), - col(col) { + row(max_row), + col(max_col), + data(ctx) { dbg_trace(); - this->spritesheet.mask.h /= col; - this->spritesheet.mask.w /= row; - this->spritesheet.mask.x = 0; - this->spritesheet.mask.y = col_animator * this->spritesheet.mask.h; - this->active = false; + this->spritesheet.mask.h /= this->col; + this->spritesheet.mask.w /= this->row; + this->spritesheet.mask.x = this->data.curr_row * this->spritesheet.mask.w; + this->spritesheet.mask.y = this->data.curr_col * this->spritesheet.mask.h; // need to do this for to get the aspect ratio for a single clipping in the spritesheet this->spritesheet.aspect_ratio = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h; } + Animator::~Animator() { dbg_trace(); } + +void Animator::loop() { this->data.looping = true; } + +void Animator::play() { this->active = true; } + +void Animator::pause() { this->active = false; } + +void Animator::stop() { + this->active = false; + this->data.curr_col = 0; + this->data.curr_row = 0; +} +void Animator::set_fps(int fps) { this->data.fps = fps; } + +void Animator::set_cycle_range(int start, int end) { + this->data.cycle_start = start, this->data.cycle_end = end; +} + +void Animator::set_anim(int col) { + Animator::Data & ctx = this->data; + this->spritesheet.mask.x = ctx.curr_row = 0; + ctx.curr_col = col; + this->spritesheet.mask.y = ctx.curr_col * this->spritesheet.mask.h; +} + +void Animator::next_anim() { + Animator::Data & ctx = this->data; + ctx.curr_row = ctx.curr_row++ % this->row; + this->spritesheet.mask.x = ctx.curr_row * this->spritesheet.mask.w; +} |