diff options
Diffstat (limited to 'src/crepe/SdlContext.h')
-rw-r--r-- | src/crepe/SdlContext.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/crepe/SdlContext.h b/src/crepe/SdlContext.h new file mode 100644 index 0000000..97adfa2 --- /dev/null +++ b/src/crepe/SdlContext.h @@ -0,0 +1,50 @@ +#pragma once + +#include "RenderSystem.h" +#include "api/Sprite.h" +#include "api/Transform.h" +#include <SDL2/SDL_render.h> +#include <SDL2/SDL_video.h> + +namespace crepe::api { +class Texture; +} + +namespace crepe { + +class SdlContext { + +public: + // singleton + static SdlContext & get_instance(); + SdlContext(const SdlContext &) = delete; + SdlContext(SdlContext &&) = delete; + SdlContext & operator=(const SdlContext &) = delete; + SdlContext & operator=(SdlContext &&) = delete; + + //TODO decide events wouter? + +private: + void handle_events(bool & running); + +private: + SdlContext(); + virtual ~SdlContext(); + +private: + friend class api::Texture; + SDL_Texture * texture_from_path(const char *); + //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + +private: + friend class RenderSystem; + void draw(const api::Sprite &, const api::Transform &); + void clear_screen(); + void present_screen(); + +private: + SDL_Window * m_game_window = nullptr; + SDL_Renderer * m_game_renderer = nullptr; +}; + +} // namespace crepe |