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-rw-r--r--src/crepe/SDLContext.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/crepe/SDLContext.h b/src/crepe/SDLContext.h
deleted file mode 100644
index 4d9c1bc..0000000
--- a/src/crepe/SDLContext.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#pragma once
-
-#include <SDL2/SDL_render.h>
-#include <SDL2/SDL_video.h>
-
-#include "api/Sprite.h"
-#include "api/Transform.h"
-
-#include "RenderSystem.h"
-
-namespace crepe::api {
-class Texture;
-}
-
-namespace crepe {
-
-class SDLContext {
-
-public:
- // singleton
- static SDLContext & get_instance();
- SDLContext(const SDLContext &) = delete;
- SDLContext(SDLContext &&) = delete;
- SDLContext & operator=(const SDLContext &) = delete;
- SDLContext & operator=(SDLContext &&) = delete;
-
- //TODO decide events wouter?
-
-private:
- void handle_events(bool & running);
-
-private:
- SDLContext();
- virtual ~SDLContext();
-
-private:
- friend class api::Texture;
- SDL_Texture * texture_from_path(const char *);
- //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
-
-private:
- friend class RenderSystem;
- void draw(const api::Sprite &, const api::Transform &);
- void clear_screen();
- void present_screen();
-
-private:
- SDL_Window * game_window = nullptr;
- SDL_Renderer * game_renderer = nullptr;
-};
-
-} // namespace crepe