diff options
Diffstat (limited to 'src/crepe/SDLContext.cpp')
-rw-r--r-- | src/crepe/SDLContext.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/crepe/SDLContext.cpp b/src/crepe/SDLContext.cpp index 5a93679..8bc5bc6 100644 --- a/src/crepe/SDLContext.cpp +++ b/src/crepe/SDLContext.cpp @@ -40,6 +40,9 @@ SDLContext::~SDLContext() { SDL_DestroyWindow(this->game_window); } + // TODO: how are we going to ensure that these are called from the same + // thread that SDL_Init() was called on? This has caused problems for me + // before. IMG_Quit(); SDL_Quit(); } @@ -48,8 +51,10 @@ void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer); } SDLContext::SDLContext() { dbg_trace(); + // FIXME: read window defaults from config manager if (SDL_Init(SDL_INIT_VIDEO) < 0) { + // FIXME: throw exception std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl; return; @@ -59,6 +64,7 @@ SDLContext::SDLContext() { "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_SHOWN); if (!this->game_window) { + // FIXME: throw exception std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl; } @@ -66,6 +72,7 @@ SDLContext::SDLContext() { this->game_renderer = SDL_CreateRenderer(this->game_window, -1, SDL_RENDERER_ACCELERATED); if (!this->game_renderer) { + // FIXME: throw exception std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << std::endl; SDL_DestroyWindow(this->game_window); @@ -74,6 +81,7 @@ SDLContext::SDLContext() { int img_flags = IMG_INIT_PNG; if (!(IMG_Init(img_flags) & img_flags)) { + // FIXME: throw exception std::cout << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl; } |