diff options
Diffstat (limited to 'src/crepe/Resource.h')
-rw-r--r-- | src/crepe/Resource.h | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h index a0c8859..a2d65df 100644 --- a/src/crepe/Resource.h +++ b/src/crepe/Resource.h @@ -6,21 +6,19 @@ class ResourceManager; class Asset; /** - * Resource is an interface class used to represent a (deserialized) game - * resource (e.g. textures, sounds). + * \brief Resource interface + * + * Resource is an interface class used to represent a (deserialized) game resource (e.g. + * textures, sounds). Resources are always created from \ref Asset "assets" by ResourceManager. + * + * The game programmer has the ability to use the ResourceManager to keep instances of concrete + * resources between scenes, preventing them from being reinstantiated during a scene + * transition. */ class Resource { public: Resource(const Asset & src); virtual ~Resource() = default; - -private: - /** - * The resource manager uses \c clone to create new instances of the concrete - * resource class. This may be used to inherit references to classes that - * would otherwise need to be implemented as singletons. - */ - friend class ResourceManager; }; } // namespace crepe |