diff options
Diffstat (limited to 'src/crepe/PhysicsSystem.cpp')
-rw-r--r-- | src/crepe/PhysicsSystem.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp new file mode 100644 index 0000000..7d16044 --- /dev/null +++ b/src/crepe/PhysicsSystem.cpp @@ -0,0 +1,55 @@ +#include "PhysicsSystem.h" +#include "ComponentManager.h" +#include "Rigidbody.h" +#include "Transform.h" +#include "Force.h" +#include <iostream> + +using namespace crepe; + +PhysicsSystem::PhysicsSystem() { + +} + +void PhysicsSystem::update() { + ComponentManager& mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<Rigidbody>> rigidbodies = mgr.get_components_by_type<Rigidbody>(); + std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>(); + + for (Rigidbody& rigidbody : rigidbodies) { + + switch (rigidbody.body_type) + { + case BodyType::Dynamic : + for (Transform& transform : transforms) { + if(transform.gameObjectId == rigidbody.gameObjectId) + { + rigidbody.velocity_x = 0; + rigidbody.velocity_y = 0; + std::vector<std::reference_wrapper<Force>> Forces = mgr.get_components_by_id<Force>(rigidbody.gameObjectId); + rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; + + for (Force& force : Forces) + { + rigidbody.velocity_x += force.force_x; + rigidbody.velocity_y += force.force_y; + } + + std::cout << "before transform.postion.x " << transform.postion.x << std::endl; + std::cout << "before transform.postion.y " << transform.postion.y << std::endl; + transform.postion.x += rigidbody.velocity_x; + transform.postion.y += rigidbody.velocity_y; + std::cout << "after transform.postion.x " << transform.postion.x << std::endl; + std::cout << "after transform.postion.y " << transform.postion.y << std::endl; + } + } + break; + case BodyType::Kinematic : + break; //(scripts) + case BodyType::Static : + break; //(unmoveable objects) + default: + break; + } + } +} |