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-rw-r--r--src/crepe/PhysicsSystem.cpp62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp
deleted file mode 100644
index 16f4c10..0000000
--- a/src/crepe/PhysicsSystem.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-#include <iostream>
-
-#include "api/Force.h"
-#include "api/Rigidbody.h"
-#include "api/Transform.h"
-
-#include "ComponentManager.h"
-#include "PhysicsSystem.h"
-
-using namespace crepe;
-using namespace crepe::api;
-
-PhysicsSystem::PhysicsSystem() {}
-
-void PhysicsSystem::update() {
- ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
- = mgr.get_components_by_type<Rigidbody>();
- std::vector<std::reference_wrapper<Transform>> transforms
- = mgr.get_components_by_type<Transform>();
-
- for (Rigidbody & rigidbody : rigidbodies) {
-
- switch (rigidbody.body_type) {
- case BodyType::DYNAMIC:
- for (Transform & transform : transforms) {
- if (transform.game_object_id == rigidbody.game_object_id) {
- rigidbody.velocity_x = 0;
- rigidbody.velocity_y = 0;
- std::vector<std::reference_wrapper<Force>> forces
- = mgr.get_components_by_id<Force>(
- rigidbody.game_object_id);
- rigidbody.velocity_y
- += rigidbody.gravity_scale * 1 * rigidbody.mass;
-
- for (Force & force : forces) {
- rigidbody.velocity_x += force.force_x;
- rigidbody.velocity_y += force.force_y;
- }
-
- std::cout << "before transform.postion.x "
- << transform.position.x << std::endl;
- std::cout << "before transform.postion.y "
- << transform.position.y << std::endl;
- transform.position.x += rigidbody.velocity_x;
- transform.position.y += rigidbody.velocity_y;
- std::cout << "after transform.postion.x "
- << transform.position.x << std::endl;
- std::cout << "after transform.postion.y "
- << transform.position.y << std::endl;
- }
- }
- break;
- case BodyType::KINEMATIC:
- break; //(scripts)
- case BodyType::STATIC:
- break; //(unmoveable objects)
- default:
- break;
- }
- }
-}