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-rw-r--r--src/crepe/ParticleSystem.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp
index f0220a1..af6c550 100644
--- a/src/crepe/ParticleSystem.cpp
+++ b/src/crepe/ParticleSystem.cpp
@@ -1,14 +1,14 @@
-#include "ParticleSystem.h"
-#include "ComponentManager.h"
-#include "Particle.h"
-#include "api/ParticleEmitter.h"
#include <cmath>
#include <ctime>
+#include "api/ParticleEmitter.h"
+
+#include "ComponentManager.h"
+#include "ParticleSystem.h"
+
using namespace crepe;
-ParticleSystem::ParticleSystem()
- : m_elapsed_time(0.0f) {} // Initialize m_elapsedTime to 0
+ParticleSystem::ParticleSystem() : elapsed_time(0.0f) {}
void ParticleSystem::update() {
ComponentManager & mgr = ComponentManager::get_instance();
@@ -16,7 +16,7 @@ void ParticleSystem::update() {
= mgr.get_components_by_type<ParticleEmitter>();
float delta_time = 0.10;
for (ParticleEmitter & emitter : emitters) {
- float update_amount = 1 / static_cast<float>(emitter.m_emission_rate);
+ float update_amount = 1 / static_cast<float>(emitter.emission_rate);
for (float i = 0; i < delta_time; i += update_amount) {
emit_particle(emitter);
}
@@ -29,32 +29,32 @@ void ParticleSystem::update() {
}
void ParticleSystem::emit_particle(ParticleEmitter & emitter) {
- Position initial_position = {emitter.m_position.x, emitter.m_position.y};
+ Position initial_position = {emitter.position.x, emitter.position.y};
float random_angle = 0.0f;
- if (emitter.m_max_angle < emitter.m_min_angle) {
- random_angle = ((emitter.m_min_angle
- + (std::rand()
- % (static_cast<uint32_t>(emitter.m_max_angle + 360
- - emitter.m_min_angle + 1))))
- % 360);
+ if (emitter.max_angle < emitter.min_angle) {
+ random_angle = ((emitter.min_angle
+ + (std::rand()
+ % (static_cast<uint32_t>(emitter.max_angle + 360
+ - emitter.min_angle + 1))))
+ % 360);
} else {
- random_angle = emitter.m_min_angle
- + (std::rand()
- % (static_cast<uint32_t>(emitter.m_max_angle
- - emitter.m_min_angle + 1)));
+ random_angle = emitter.min_angle
+ + (std::rand()
+ % (static_cast<uint32_t>(emitter.max_angle
+ - emitter.min_angle + 1)));
}
float angle_in_radians = random_angle * (M_PI / 180.0f);
float random_speed_offset = (static_cast<float>(std::rand()) / RAND_MAX)
- * (2 * emitter.m_speed_offset)
- - emitter.m_speed_offset;
+ * (2 * emitter.speed_offset)
+ - emitter.speed_offset;
float velocity_x
- = (emitter.m_speed + random_speed_offset) * std::cos(angle_in_radians);
+ = (emitter.speed + random_speed_offset) * std::cos(angle_in_radians);
float velocity_y
- = (emitter.m_speed + random_speed_offset) * std::sin(angle_in_radians);
+ = (emitter.speed + random_speed_offset) * std::sin(angle_in_radians);
Position initial_velocity = {velocity_x, velocity_y};
for (size_t i = 0; i < emitter.particles.size(); i++) {
if (!emitter.particles[i].active) {
- emitter.particles[i].reset(emitter.m_end_lifespan, initial_position,
+ emitter.particles[i].reset(emitter.end_lifespan, initial_position,
initial_velocity);
break;
}