diff options
Diffstat (limited to 'src/crepe/ParticleSystem.cpp')
| -rw-r--r-- | src/crepe/ParticleSystem.cpp | 62 | 
1 files changed, 62 insertions, 0 deletions
| diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp new file mode 100644 index 0000000..367f56c --- /dev/null +++ b/src/crepe/ParticleSystem.cpp @@ -0,0 +1,62 @@ +#include "ParticleSystem.hpp" +#include <cmath> +// #include <cstdlib> +#include <ctime> +#include <iostream>  // include iostream for std::cout +#include "ParticleEmitter.hpp" +#include "Particle.hpp" + +ParticleSystem::ParticleSystem() : m_elapsedTime(0.0f) {}  // Initialize m_elapsedTime to 0 + +void ParticleSystem::update(float deltaTime, std::vector<ParticleEmitter>& emitters) { +    for (ParticleEmitter& emitter : emitters) { +        m_elapsedTime = deltaTime; + +        //spawn new particles if enough time passed and the max is not achieved +        while (m_elapsedTime >= (1.0f / emitter.m_emissionRate) && emitter.particles.size() < emitter.m_maxParticles) { +            m_elapsedTime -= (1.0f / emitter.m_emissionRate); +            emitParticle(emitter); +        } +        //update/move particles afterwards delete if not alive. +        std::vector<Particle>::iterator it = emitter.particles.begin(); +        while (it != emitter.particles.end()) { +            it->update(deltaTime); +            if (!it->isAlive()) { +                it = emitter.particles.erase(it); +            } else { +                ++it; +            } +        } + +    } +} + +void ParticleSystem::emitParticle(ParticleEmitter& emitter) { +    std::cout << "new emitter:" << std::endl; +    Particle::Position initialPosition = { emitter.m_position.x, emitter.m_position.y }; +    float randomAngle = 0.0f; +    //check if value is overthe 360 degrees +    if(emitter.m_maxAngle < emitter.m_minAngle) +    { +        randomAngle = ((emitter.m_minAngle + (std::rand() % (static_cast<int>(emitter.m_maxAngle + 360 - emitter.m_minAngle + 1))))%360); +    } +    else +    { +        randomAngle = emitter.m_minAngle + (std::rand() % (static_cast<int>(emitter.m_maxAngle - emitter.m_minAngle + 1))); +    } +     +    std::cout << "randomAngle:" << randomAngle << std::endl; +    float angleInRadians = randomAngle * (M_PI / 180.0f); +    float randomSpeedOffset = (static_cast<float>(std::rand()) / RAND_MAX) * (2 * emitter.m_speedOffset) - emitter.m_speedOffset; +    float velocityX = (emitter.m_speed + randomSpeedOffset) * std::cos(angleInRadians); +    float velocityY = (emitter.m_speed + randomSpeedOffset) * std::sin(angleInRadians); +    std::cout << "velocityX:" << velocityX << std::endl; +    std::cout << "velocityY:" << velocityY << std::endl; +    Particle::Position initialVelocity = { +        velocityX, +        velocityY +    }; +    std::cout << "initialVelocityX:" << initialVelocity.x << std::endl; +    std::cout << "initialVelocityY:" << initialVelocity.y << std::endl; +    emitter.particles.emplace_back(2.0f, initialPosition, initialVelocity); +} |