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-rw-r--r--src/crepe/ComponentManager.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 2107453..1cb0b5f 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -5,9 +5,8 @@
#include <unordered_map>
#include <vector>
-#include "api/Vector2.h"
-
#include "Component.h"
+#include "types.h"
namespace crepe {
@@ -44,7 +43,7 @@ public:
* \note This method automatically assigns a new entity ID
*/
GameObject new_object(const std::string & name, const std::string & tag = "",
- const Vector2 & position = {0, 0}, double rotation = 0,
+ const vec2 & position = {0, 0}, double rotation = 0,
double scale = 1);
protected:
@@ -112,7 +111,7 @@ public:
* \return A vector of all components of the specific type and id
*/
template <typename T>
- std::vector<std::reference_wrapper<T>> get_components_by_id(game_object_id_t id) const;
+ RefVector<T> get_components_by_id(game_object_id_t id) const;
/**
* \brief Get all components of a specific type
*
@@ -122,7 +121,7 @@ public:
* \return A vector of all components of the specific type
*/
template <typename T>
- std::vector<std::reference_wrapper<T>> get_components_by_type() const;
+ RefVector<T> get_components_by_type() const;
private:
/**