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-rw-r--r--src/crepe/ComponentManager.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index 8bde33a..85149c8 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -1,6 +1,7 @@
-#include "ComponentManager.h"
#include "util/log.h"
+#include "ComponentManager.h"
+
using namespace crepe;
ComponentManager & ComponentManager::get_instance() {
@@ -8,9 +9,9 @@ ComponentManager & ComponentManager::get_instance() {
return instance;
}
-void ComponentManager::delete_all_components_of_id(uint32_t id) {
+void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
// Loop through all the types (in the unordered_map<>)
- for (auto & [type, componentArray] : components) {
+ for (auto & [type, componentArray] : this->components) {
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
if (id < componentArray.size()) {
// Clear the components at this specific id