diff options
Diffstat (limited to 'src/crepe/ComponentManager.cpp')
| -rw-r--r-- | src/crepe/ComponentManager.cpp | 30 | 
1 files changed, 28 insertions, 2 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index e4de027..2d12034 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -1,4 +1,5 @@  #include "api/GameObject.h" +#include "types.h"  #include "util/Log.h"  #include "ComponentManager.h" @@ -10,6 +11,11 @@ ComponentManager::ComponentManager() { dbg_trace(); }  ComponentManager::~ComponentManager() { dbg_trace(); }  void ComponentManager::delete_all_components_of_id(game_object_id_t id) { +	// Do not delete persistent objects +	if (this->persistent[id]) { +		return; +	} +  	// Loop through all the types (in the unordered_map<>)  	for (auto & [type, componentArray] : this->components) {  		// Make sure that the id (that we are looking for) is within the boundaries of the vector<> @@ -21,13 +27,33 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) {  }  void ComponentManager::delete_all_components() { -	this->components.clear(); +	// Loop through all the ids and delete all components of each id +	for (game_object_id_t id = 0; id < next_id; id++) { +		delete_all_components_of_id(id); +	}  	this->next_id = 0;  }  GameObject ComponentManager::new_object(const string & name, const string & tag, -										const vec2 & position, double rotation, double scale) { +										const vec2 & position, double rotation, +										double scale) { +	// Find the first available id (taking persistent objects into account) +	while (this->persistent[this->next_id]) { +		this->next_id++; +		// Make sure that the persistent vector is large enough +		if (persistent.size() <= next_id) { +			this->persistent.resize(next_id + 1, false); +		} +	} +  	GameObject object{*this, this->next_id, name, tag, position, rotation, scale};  	this->next_id++; + +	// Make sure that the persistent vector is large enough +	if (persistent.size() <= next_id) { +		this->persistent.resize(next_id + 1, false); +	}  	return object;  } + +void ComponentManager::set_persistent(game_object_id_t id) { this->persistent[id] = true; }  |