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-rw-r--r--src/crepe/ComponentManager.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
deleted file mode 100644
index e4de027..0000000
--- a/src/crepe/ComponentManager.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#include "api/GameObject.h"
-#include "util/Log.h"
-
-#include "ComponentManager.h"
-
-using namespace crepe;
-using namespace std;
-
-ComponentManager::ComponentManager() { dbg_trace(); }
-ComponentManager::~ComponentManager() { dbg_trace(); }
-
-void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
- // Loop through all the types (in the unordered_map<>)
- for (auto & [type, componentArray] : this->components) {
- // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- if (id < componentArray.size()) {
- // Clear the components at this specific id
- componentArray[id].clear();
- }
- }
-}
-
-void ComponentManager::delete_all_components() {
- this->components.clear();
- this->next_id = 0;
-}
-
-GameObject ComponentManager::new_object(const string & name, const string & tag,
- const vec2 & position, double rotation, double scale) {
- GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
- this->next_id++;
- return object;
-}