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-rw-r--r--src/crepe/ComponentManager.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index 85149c8..e310577 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -1,13 +1,13 @@
-#include "util/log.h"
+#include "api/GameObject.h"
+#include "util/Log.h"
#include "ComponentManager.h"
using namespace crepe;
+using namespace std;
-ComponentManager & ComponentManager::get_instance() {
- static ComponentManager instance;
- return instance;
-}
+ComponentManager::ComponentManager() { dbg_trace(); }
+ComponentManager::~ComponentManager() { dbg_trace(); }
void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
// Loop through all the types (in the unordered_map<>)
@@ -21,10 +21,14 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
}
void ComponentManager::delete_all_components() {
- // Clear the whole unordered_map<>
this->components.clear();
+ this->next_id = 0;
}
-ComponentManager::ComponentManager() { dbg_trace(); }
-
-ComponentManager::~ComponentManager() { dbg_trace(); }
+GameObject ComponentManager::new_object(const string & name, const string & tag,
+ const Vector2 & position, double rotation,
+ double scale) {
+ GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
+ this->next_id++;
+ return object;
+}