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-rw-r--r--src/crepe/ComponentManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index 01bc8d7..85149c8 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -9,7 +9,7 @@ ComponentManager & ComponentManager::get_instance() {
return instance;
}
-void ComponentManager::delete_all_components_of_id(uint32_t id) {
+void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
// Loop through all the types (in the unordered_map<>)
for (auto & [type, componentArray] : this->components) {
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>