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-rw-r--r--resource-manager/spritesheet.cpp29
1 files changed, 2 insertions, 27 deletions
diff --git a/resource-manager/spritesheet.cpp b/resource-manager/spritesheet.cpp
index b6ff60e..5ea4b65 100644
--- a/resource-manager/spritesheet.cpp
+++ b/resource-manager/spritesheet.cpp
@@ -1,40 +1,15 @@
#include "spritesheet.h"
-#include "Image_asset.h"
-#include <SDL2/SDL.h>
-#include <SDL_image.h>
-#include <SDL_render.h>
-#include <SDL_surface.h>
-#include <cstdlib>
#include <string>
-SpriteSheet::SpriteSheet(const std::string& path){
- m_spritesheet = new Texture(path);
-}
-
-void SpriteSheet::set_spritesheet_data(SDL_Renderer& renderer, const int row, const int column){
- m_spritesheet->setTexture(renderer);
- m_clip.w = m_spritesheet->getSurface()->w / column;
- m_clip.h = m_spritesheet->getSurface()->h / row;
+SpriteSheet::SpriteSheet(const std::string& content){
+ this->m_content = content;
}
SpriteSheet::~SpriteSheet(){
- delete m_spritesheet;
}
-void SpriteSheet::select_sprite(const int x, const int y){
- m_clip.x = x * m_clip.w;
- m_clip.y = y * m_clip.h;
-}
-void SpriteSheet::draw_selected_sprite(SDL_Renderer* window_surface, SDL_Rect* position){
- SDL_RenderCopy(window_surface, m_spritesheet->getTexture(), &m_clip, position);
-}
-
-
-SDL_Surface* SpriteSheet::getSurface() const {
- return m_spritesheet->getSurface();
-}