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-rw-r--r--resource-manager/spritesheet.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/resource-manager/spritesheet.cpp b/resource-manager/spritesheet.cpp
new file mode 100644
index 0000000..c8e1b70
--- /dev/null
+++ b/resource-manager/spritesheet.cpp
@@ -0,0 +1,38 @@
+
+
+#include "spritesheet.h"
+
+#include <SDL2/SDL.h>
+#include <SDL_image.h>
+#include <SDL_render.h>
+#include <SDL_surface.h>
+#include <cstdlib>
+#include <string>
+
+
+SpriteSheet::SpriteSheet(const std::string& path, SDL_Renderer& renderer, const int row, const int column){
+ m_spritesheet_image = IMG_Load(path.c_str());
+ texture = SDL_CreateTextureFromSurface(&renderer, m_spritesheet_image);
+ m_clip.w = m_spritesheet_image->w / column;
+ m_clip.h = m_spritesheet_image->h / row;
+
+}
+
+SpriteSheet::~SpriteSheet(){
+ SDL_DestroyTexture(texture);
+ SDL_FreeSurface(m_spritesheet_image);
+}
+
+void SpriteSheet::select_sprite(const int x, const int y){
+ m_clip.x = x * m_clip.w;
+ m_clip.y = y * m_clip.h;
+}
+
+void SpriteSheet::draw_selected_sprite(SDL_Renderer* window_surface, SDL_Rect* position){
+ SDL_RenderCopy(window_surface, texture, &m_clip, position);
+}
+
+
+SDL_Surface* SpriteSheet::getSurface() const {
+ return m_spritesheet_image;
+}