diff options
Diffstat (limited to 'resource-manager/main.cpp')
-rw-r--r-- | resource-manager/main.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/resource-manager/main.cpp b/resource-manager/main.cpp new file mode 100644 index 0000000..0148555 --- /dev/null +++ b/resource-manager/main.cpp @@ -0,0 +1,83 @@ + + +#include "Image_asset.h" +#include "map_asset.h" +#include "resource_converter.h" +#include "resource_manager.h" +#include "spritesheet.h" +#include <SDL.h> +#include <SDL2/SDL_image.h> +#include <SDL_events.h> +#include <SDL_rect.h> +#include <SDL_render.h> +#include <SDL_stdinc.h> +#include <SDL_surface.h> +#include <SDL_timer.h> +#include <SDL_video.h> +#include <cstddef> + +int main() { + SDL_Init(SDL_INIT_VIDEO); + + bool quit = false; + + SDL_Event event; + + SDL_Window * window + = SDL_CreateWindow("Tessting resources", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, 640, 480, 0); + + + + SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, 0); + + ResourceManager* rm = ResourceManager::get_instance(); + ResourceConverter resource_converter; + + Texture* img = rm->Load<Texture>("../img.png"); + + SpriteSheet* SS = rm->Load<SpriteSheet>("../spritesheet_test.png"); + Map* map = rm->Load<Map>("../../asset/tiled/demo.tmx"); + + SDL_Surface* surface = resource_converter.FromStringToImage(*img); + SDL_Texture* m_texture = SDL_CreateTextureFromSurface(renderer, surface); + SDL_FreeSurface(surface); + + + TiledMap testingTiledMap = resource_converter.FromStringToMap(*map); + testingTiledMap.SetRenderer(*renderer); + + + SDL_SetRenderDrawColor(renderer, 168, 230, 255, 255); + SDL_RenderClear(renderer); + + while (!quit) { + Uint32 ticks = SDL_GetTicks(); + int sprite = (ticks / 100) % 4; + + while (SDL_PollEvent(&event) != NULL) { + switch (event.type) { + case SDL_QUIT: + quit = true; + break; + } + + } + + SDL_RenderClear(renderer); + + SDL_RenderCopy(renderer, m_texture, NULL, NULL); + testingTiledMap.draw(); + + SDL_RenderPresent(renderer); + } + delete rm; + + + SDL_DestroyTexture(m_texture); + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); + + return 0; +} |