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-rw-r--r--resource-manager/main.cpp51
1 files changed, 28 insertions, 23 deletions
diff --git a/resource-manager/main.cpp b/resource-manager/main.cpp
index 62426d1..6dc362b 100644
--- a/resource-manager/main.cpp
+++ b/resource-manager/main.cpp
@@ -2,56 +2,61 @@
#include "Image_asset.h"
#include "resource_manager.h"
+#include "spritesheet.h"
#include <SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL_events.h>
#include <SDL_render.h>
+#include <SDL_stdinc.h>
#include <SDL_surface.h>
#include <SDL_timer.h>
#include <SDL_video.h>
#include <cstddef>
-
-int main(){
+int main() {
SDL_Init(SDL_INIT_VIDEO);
- ResourceManager* rm = new ResourceManager;
-
+ ResourceManager * rm = new ResourceManager;
- Image* img = static_cast<Image*>(rm->Load("../img.png"));
+ //Image* img = rm->Load<Image>("../spritesheet_test.png");
//Resource* sound = rm->Load("/sound.ogg");
-
bool quit = false;
-
+
SDL_Event event;
- SDL_Window* window = SDL_CreateWindow("Tessting resources", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
+ SDL_Window * window
+ = SDL_CreateWindow("Tessting resources", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
- SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
- SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, img->surface);
+ SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, 0);
+ SpriteSheet spritesheet("../spritesheet_test.png", *renderer, 1, 4);
+ SDL_SetRenderDrawColor(renderer, 168, 230, 255, 255);
+ SDL_RenderClear(renderer);
while (!quit) {
- SDL_WaitEvent(&event);
-
- switch (event.type) {
- case SDL_QUIT:
- quit = true;
- break;
+ Uint32 ticks = SDL_GetTicks();
+ int sprite = (ticks / 100) % 4;
+
+ //SDL_Rect srcrect = { sprite * 32, 0, 32, 64 };
+ SDL_Rect dstrect = {10, 10, 32, 64};
+
+ while (SDL_PollEvent(&event) != NULL) {
+ switch (event.type) {
+ case SDL_QUIT:
+ quit = true;
+ break;
+ }
}
- SDL_RenderCopy(renderer, texture, NULL, NULL);
+ SDL_RenderClear(renderer);
+ spritesheet.select_sprite(sprite, 0);
+ spritesheet.draw_selected_sprite(renderer, &dstrect);
SDL_RenderPresent(renderer);
-
- SDL_Delay(100);
-
}
- SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
-
-
return 0;
}