diff options
Diffstat (limited to 'mwe')
-rw-r--r-- | mwe/ecs-homemade/src/main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index 6ab0adc..9e230e5 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -33,7 +33,8 @@ int main() { //Add non components to entity3, entity4, entity5 and entity6 - gameObect7.AddComponent<Sprite>(); //Add only a sprite to entity 7 + gameObect7.AddComponent<Sprite>(); //Add a sprite to entity 7 + gameObect7.AddComponent<Colider>(30); //Add a colder to entity 7 //The entities are now initialized //Now I will demonstrate some ways of retreiving/getting components |