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-rw-r--r--mwe/resource-manager/resource_converter.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/mwe/resource-manager/resource_converter.h b/mwe/resource-manager/resource_converter.h
index d771163..39493c1 100644
--- a/mwe/resource-manager/resource_converter.h
+++ b/mwe/resource-manager/resource_converter.h
@@ -1,24 +1,20 @@
#pragma once
-
-
#include "Image_asset.h"
#include "map_asset.h"
#include "tiledMap.h"
#include <SDL_surface.h>
-class ResourceConverter{
+class ResourceConverter {
-
public:
ResourceConverter();
~ResourceConverter();
- SDL_Surface* FromStringToImage(const Texture&);
- TiledMap FromStringToMap(const Map&);
+ SDL_Surface * FromStringToImage(const Texture &);
+ TiledMap FromStringToMap(const Map &);
//TODO:
//convertrs a string map into a real map:
-
};